Gamechangers: On Radical Innovation

By: Mauricio RIVERA — Posted 2021 Jan 26 under ARTICLES

We talk about some examples of radical innovation — innovations that changed the game, so to speak.

Assigned Tags: Innovation /

innovation — as defined by the Collins English dictionary
(ɪnəveɪʃən)

1. countable noun
An innovation is a new thing or a new method of doing something.

Mankind's history is peppered with innovations — like using fire to cook food (which made meat easier and safer to eat), the development of agriculture (which allowed societies to settle down, rather than live a nomadic lifestyle), and the development of the wheel (which basically allowed people to move things with less effort).

With each innovation, things change(d). But at the heart of it all, things ultimately remain the same. The thing that remains the same is what we will call the “NEED or WANT”.

Below we will talk about four NEEDS / WANTS, and give an example of a radical and gamechanging innovation for each. Each need / want below is a common or everyday need — something that we will usually have to address on a regular basis. We then compare one “(more traditional) form or way” to address the need to another (more radical) approach, noting the differences between the two.

The gamechanging factors of each innovation are highlighted in beige below, under the MAIN PROS for the radical innovation.

Radical Innovations are truly radical. They address needs and wants in a way that is totally different from the previous method or approach. Each radical innovation, however, needs at least one or more enablers in order to happen (i.e. in order to innovate). Some of these enablers are mentioned below.


Example No. 1: REFRESHMENTS — Coffee

INPUT
BREWED INSTANT (in sachet)
  • Ground Coffee or Coffee Beans
  • Grinder (if coffee beans)
  • Water
  • Filter (if needed)
  • Brewing Pot / Machine
  • Instant Coffee
  • Hot Water
PROCESS
BREWED INSTANT (in sachet)
  • Prepare Ground Coffee
  • Add Water and brew
  • Add sugar / milk / creamer / syrup, as desired
  • Prepare Instant Coffee
  • Pour hot water
OUTPUT
BREWED INSTANT (in sachet)
  • Brewed Coffee
  • Instant Coffee
MAIN PROS
BREWED INSTANT (in sachet)
  • Can use specific coffee / can grind coffee as desired
  • Can select brewing method
  • Can customize all non-coffee ingredients (syrups, sugar etc)
  • Usually tastes better than instant coffee
  • Less waste (packaging / storage)
  • Convenient — all dry ingredients needed are in one sachet
  • Sachet is compact and light
  • Very fast preparation time
  • No brewing pot / machine needed
  • Can be bought online
  • Can be stored for long period
MAIN CONS
BREWED INSTANT (in sachet)
  • Cost
  • Brewing time needed to create coffee
  • Inconvenience of preparation and cleaning pot / machine
  • Need to source ingredients
  • Some preparation skill needed
  • Coffee beans / ground coffee is perishable
  • Coffee types / mixes are limited by availability
  • Usually does not taste as good as freshly brewed coffee
  • Generates waste (packaging, is usually transported for further distances)
ENABLING FACTORS
BREWED INSTANT (in sachet)
  • Mass Production
  • Bulk Dehydration (for coffee and milk powder)
  • Pasteurization (for milk powder)
  • Modern Packaging (to prevent spoilage and to make it easy to transport / store)
  • Modern Logistics
  • Physical / Online Stores
MAIN APPEAL
BREWED INSTANT (in sachet)
  • CUSTOMIZED
  • CHEAPER (if regular instant coffee)
  • CONVENIENT

Example No. 2: CLOTHING

INPUT
TAILORED READY-TO-WEAR
  • Skilled Tailor
  • Cloth / Thread / Accessories (e.g. Zipper, Buttons, Lining)
  • NO INPUT needed from customer
PROCESS
TAILORED READY-TO-WEAR
  • Go to Tailor
  • Decide on Style
  • Get measured for selected style
  • Get all cloth / materials / accessories needed
  • Tailor cuts / assembled / stitches material
  • Client tries on assembled garment
  • Tailor adjusts, as needed
  • Select Point of Purchase (e.g Clothing or Online Store)
  • Select from styles, colors and sizes available
  • Try on selected items, if available or allowed
  • Select final item (if any) and pay
OUTPUT
TAILORED READY-TO-WEAR
  • Bespoke (custom-made) clothes
  • Ready to Wear clothes
MAIN PROS
TAILORED READY-TO-WEAR
  • Custom (and to a certain point, adjustable) fit
  • Custom design
  • Materials type (and color) only limited to sources and tailor ability to work with material
  • Unique garment
  • Less waste (garment made when ordered)
  • What you see is that you get
  • Immediate availability
  • Cost usually significantly lower than tailored clothing
  • May incorporate special materials (e.g. GORE-TEX®) not usually for sale to public, or that need special technology to use
  • Can be bought online
MAIN CONS
TAILORED READY-TO-WEAR
  • Cost
  • Waiting time
  • Output based on tailor's skill
  • Some materials cannot be used
  • Need to source materials
  • Colors, materials, sizes and designs are limited by availability
  • Fit not guaranteed
  • Garment is “not-unique”
  • Generates waste (unsold stock, incurs storage costs)
ENABLING FACTORS
TAILORED READY-TO-WEAR
  • Mass Production
  • Modern Logistics
  • Physical / Online Stores
MAIN APPEAL
TAILORED READY-TO-WEAR
  • HAND CRAFTED
  • CUSTOMIZED
  • UNIQUE
  • CHEAPER (if regular clothes)
  • CONVENIENT
  • PERFORMANT (if using high-tech fabrics)

Example No. 3: IMAGE CAPTURE — Photographs

INPUT
FILM-BASED PHOTOS DIGITAL PHOTOS
  • Unexposed Film
  • Analog Camera
  • Memory Card / Internal Memory
  • Imaging Device (e.g. Digital Camera or Cellphone)
PROCESS
FILM-BASED PHOTOS DIGITAL PHOTOS
  • Adjust camera settings based on prevailing light / photo subject
  • Take picture (NOTE: Cannot view picture taken until film is developed)
  • Repeat as desired, until film roll used up
  • Adjust camera settings based on image shown on camera screen, or let camera autoadjust function do the work
  • Take picture (NOTE: Can view picture right after it is taken and retake the picture, and/or delete if not acceptable)
  • Repeat as desired, until storage is full
OUTPUT
FILM-BASED PHOTOS DIGITAL PHOTOS
  • Images on exposed film
  • Exposed film needs to be developed in order to see images
  • Images need to be printed as photographs in order to be viewed
  • Image files on memory card / internal memory
  • Images can be viewed on a device, or shared with others, or be used to create printed photographs
MAIN PROS
FILM-BASED PHOTOS DIGITAL PHOTOS
  • Very high resolution images are possible
  • Batteries not needed to take pictures (for some cameras)
  • Devices not needed in order to view printed photographs
  • Good way to learn essential photography skills, such as lighting and composition
  • No guesswork — Images can be viewed immediately after they are taken
  • Convenient — Images can be viewed without printing (as long as you have a device and access to the image file)
  • Images can be deleted as desired, to make space for more photos
  • Images can be easily shared online
  • Images can be adjusted or edited afterwards
  • Image resolution can be adjusted, either to increase image quality or decrease file size
  • Storage medium can be reused
  • Easier to take good photos
MAIN CONS
FILM-BASED PHOTOS DIGITAL PHOTOS
  • Higher user skill needed (as images cannot be seen after they are taken, and must be developed before it can be viewed and used to create photographs)
  • Film can only contain one image per shot
  • Film can be damaged during processing, resulting in poor images
  • Developed film not suitable for sharing, thus forcing the user to print photographs
  • Developed film not editable / adjustable
  • Developed film cannot be reused
  • Film development and Photograph printing technology uses polluting chemicals
  • File Storage Medium failure could result in loss of all images stored within
  • Images 'easy to steal' / Theft could go unnoticed
  • Images can be altered by mistake
ENABLING FACTORS
FILM-BASED PHOTOS DIGITAL PHOTOS
  • Cheap Digital Image Capture Device
  • Cheap Digital Storage
  • Cheap Digital Screens
  • Cheap / Powerful / Portable Batteries
MAIN APPEAL
FILM-BASED PHOTOS DIGITAL PHOTOS
  • HAND CRAFTED
  • EASY TO USE DEVICE
  • EASY TO SHARE / REPLICATE IMAGES

And finally, let's talk about a more recent innovation — one that is still in the evolution and adoption process.

Example No. 4: PERSONAL TRANSPORTATION — Cars

INPUT
INTERNAL COMBUSTION ENGINE ELECTRIC MOTOR
  • Standard Gasoline / Diesel Engine Car
  • Fuel
  • Electric Car
  • Charged Batteries
PROCESS
INTERNAL COMBUSTION ENGINE ELECTRIC MOTOR
  • Get into fueled car
  • Drive around
  • Refuel and repair, as needed
  • Get into charged car
  • Drive around
  • Recharge and repair, as needed
OUTPUT
INTERNAL COMBUSTION ENGINE ELECTRIC MOTOR
  • Arrival at Destination
  • Arrival at Destination
MAIN PROS
INTERNAL COMBUSTION ENGINE ELECTRIC MOTOR
  • Tested technology
  • Fuel easy to find (usually)
  • Can refuel in a few minutes
  • Effective range much higher than electric vehicles
  • Less affected by cold conditions
  • Compliant to Emission Regulations — No (locally) polluting emissions
  • May have higher torque than fueled engines
  • Potentially less wasteful (as no physical fuel needs to be transported to charging stations)
  • Usually has more technological features than fuelled cars
  • Less “engine” components to maintain
  • Improved electric motor and battery technology could result in huge increases in performance
  • Recharging cost usually cheaper than refueling cost (i.e. do not recharge during peak hours, as it will cost you)
  • Recharging can be done using renewable nergy (e.g. solar panels)
MAIN CONS
INTERNAL COMBUSTION ENGINE ELECTRIC MOTOR
  • Polluting exhaust
  • Potentially more wasteful (as fuels need to be transported to point-of-purchase)
  • More “engine” components to maintain
  • Motor and transmission oils need to be disposed properly
  • Improvements to engine technology have slowed down
  • May not be compliant with government regulations in the near future
  • Refueling cost usually higher than recharging cost
  • Few Choices
  • Charging stations still uncommon
  • Charging time longer than a few minutes
  • Still somewhat range limited, especially when you consider charging station availability
  • Batteries affected by cold weather
  • Long term suitablility of current Lithium-Ion batteries not yet known
ENABLING FACTORS
INTERNAL COMBUSTION ENGINE ELECTRIC MOTOR
  • Powerful Electric Motors
  • Powerful Rechargeable Batteries
  • Electric Car Software / Controllers
  • Charging Stations
  • Government regulations restricting use of polluting engines
  • Government incentives for electric vehicle use
MAIN APPEAL
INTERNAL COMBUSTION ENGINE ELECTRIC MOTOR
  • MANY CHOICES
  • RELIABLE
  • TESTED TECHNOLOGY
  • CHEAPER (e.g. subcompacts)
  • LESS POLLUTING EMISSIONS / WASTE
  • NEWER TECHNOLOGY
  • RARE
  • FUTURE REGULATORY COMPLIANCE

It is notable that for each example above, each of the two options still have their proponents and customers. For example, although the market for READY-TO-WEAR clothes is large (with some estimates pegging the global market for 2020 ranged from USD659 Billion to USD1.5 Trillion), the tailored (bespoke) apparel market still has its fans.

Each product above — traditional or innovative — serves a different market. However, much of today's clients value convenience above all else. For example, in the case of CLOTHES and COFFEE, the appeal of convenience greatly exceeds that of customizability.

So how did these Radical Innovations come about?

Through the help of various enablers — enabling inventions (e.g. the incandescent lightbulb), innovations (like new technology or methods, such as modern logistics) and / or circumstances (e.g. government regulations, environmental or economic conditions, and significant shifts in customer preferences).

In the case of READY-TO-WEAR clothing, this type of clothing would not have been possible without mass production + modern logistics + physical / online stores. These enablers are what made the rise of the READY-TO-WEAR industry possible.

At various points in recent history, conflicts such as World War I and World War II brought about circumstances that triggered the introduction of various inventions and innovations. The development and use of Telephones, Radar, Airplanes, Metal Ships, the Field of Logistics and Metallurgy could either be directly or indirectly attributed to needs arising from conflict.

Governments, through regulations and / or incentives, also have an outsized ability to drive innovation. The availability of Federal Tax Credits for New All-Electric and Plug-in Hybrid Vehicles in the United States is just one example of how government regulations can directly drive innovation. California's Zero Emission Vehicle mandate will definitely drive the adoption of zero emission vehicles in California in the years to come.

Of course, we also must keep in mind the motivating forces of higher income, greater fame and greater satisfaction of being able to help people in need as some of the more compelling drivers of Radical Innovation.

Economic, sociological, psychological and environmental conditions have also driven innovation over human history. The boom in INTERNET usage (cheap internet fees), the drastic shift to online purchasing and explosive adoption of videoconferencing via ZOOM, and other platforms, during 2020 (due to the COVID-19 pandemic); and even something as mundane as indoor plumbing (health concerns) were all driven by various conditions.

In the case of Electric Vehicle innovations, we are still at the point wherein we do not know the ramifications of the widespread use of electric vehicles. Some points to ponder:

With new innovations, we can expect a new raft of concerns and issues that will have to be addressed. Innovations may solve some problems, but they may introduce new problems as well.

Conclusion

All people have needs and wants. As stated by Abraham MASLOW in his Heirarchy of Needs theory, these needs range from Physiological (e.g. food and shelter) to Safety (physical and emotional safety), all the way to Self-Actualization (wherein we try to be the best that we can be).

Food, Shelter, Safety, Companionship, Friendship, Recreation, Entertainment and Knowledge — these all have been human needs and wants since the dawn of humanity, and thus, people have been always struggled and endeavored to find ways to meet these needs.

Gamechangers come into being once someone finds a way to provide or address these needs in a cheaper, faster, better or more convenient manner.

You will see from the examples above that most (if not all) radical innovations do not arise from a vaccum, nor are they spontaneously created. Radical innovations come about once a certain number of the required enablers exist, and are magically brought together and combined by a genius — to form something that addresses our needs in a better fashion.

Try to think of Radical Innovations like delicious recipes — the required ingredients are first gathered, prepared and then assembled and cooked in a way to create a tasty dish. While ingredients are the basic and necessary building blocks for a recipe, the true magic really happens when they are properly prepared, combined, and then cooked and served. The same can be said about Radical Innovations.

Radical innovations really come about by paying attention to what is around us (in this case, keeping an eye out for the “enablers”), seeing what their potentials are, and coming up with ingenious ways to combine them — thereby creating something new and useful for ourselves and society.

Related links on INNOVATION

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